Hello, Heroes of Bermesiah!
We are committed to providing a fair, intuitive, and highly competitive environment for our PvP community. Currently, we have identified issues where the visible attack effects of many characters do not match their actual in-game hitboxes. This, combined with repetitive gameplay patterns centered around dash attacks, has led to a less intuitive combat experience.
To address this and elevate the thrill of the arena, we are rolling out a massive PvP overhaul! This update focuses on hitbox normalization, a strategic shift to dash attacks, and a highly requested feature for our veteran players: the option to disable the Combo Down system.
Please Note: These changes apply EXCLUSIVELY to PvP modes. Dungeon balancing and PvE specifications remain completely unaffected.
Here is everything you need to know about the upcoming PvP adjustments.
⚔️ Core PvP System Changes
1. Dash Attack Overhaul
Dash attacks are getting a strategic rework. Instead of serving as a one-sided offensive tool to easily launch opponents, they will now serve as a tactical option for zoning and spacing.
- The Adjustment: The launch effect of most dash attacks will be changed to a knockdown effect.
- Exception: If a specific dash attack is fundamentally designed to launch enemies or act as a specific combo sequence, it may retain its original mechanics.
2. NEW Lobby Feature: “Disable Combo Down”
We hear you! We know that the current combo down system can sometimes interrupt the fast-paced flow of combat that many of you love. While we review long-term improvements for this system, we are putting the power in your hands.
- Classic Combat: A new ‘Disable Combo Down’ option will be added directly to the PvP lobby settings.
- Uninterrupted Flow: When enabled by the room host, the match will ignore the combo down system entirely, allowing you to experience the classic, uninterrupted combo flow from the earlier days of GrandChase!
🛡️ Character-Specific Hitbox Adjustments
To ensure fairness, almost all characters are receiving attack range reductions so that their actual hitbox perfectly matches their visible visual effect. Ghost hits are a thing of the past!
Elesis
- Knight (1st Job): Command 5-Hit, Jump Attack, and Critical/Double Attack ranges reduced to match visuals. Dash attack range reduced and changed to a knockdown effect.
- Spearman (2nd Job): Dash attack range reduced and changed to knockdown. Critical/Double attack range reduced. Getup Attack range reduced and adjusted upward (can no longer hit targets on lower platforms).
- Sword Master (3rd Job): Combo, Falling Attack (Jump), and Dash attack ranges reduced. Dash attack changed to knockdown.
- Savior (4th Job): Dash attack range reduced and changed to knockdown. Jump and Critical Attack ranges reduced.
Lire
- Archer (1st Job): Double Jump Falling Attack range reduced to match visuals.
- Arch Ranger (3rd Job): Rising Jab (Dash) range reduced. Targets are no longer launched, but pushed back in a knocked-down state.
- Nova (4th Job): Dash attack range reduced and changed to knockdown. Double Jump Attack range reduced.
Arme
- Alchemist (2nd Job): Combo 1 & 2 ranges reduced. Dash Attack and Critical/Double Attack ranges reduced, now slightly launch and knock down targets.
- Warlock (3rd Job): Ready Summon range reduced; hit timing delayed. Dash Attack 2 push distance reduced, launch height increased (easier to chain into Dash Attack 3).
- Battle Mage (4th Job): Combo and Critical/Double attack ranges/durations reduced. Dash attack changed to knockdown. Down Attack (Jump) now pushes backward instead of pulling forward; enemies hit in the back will automatically turn to face the attacker.
Lass
- Dark Assassin (3rd Job): Jump Attack range reduced. Dash attack changed to knockdown.
- Striker (4th Job): Jump Attack range reduced. Dash attack changed to knockdown (no longer launches).
Ryan
- Druid (1st Job): Air Combo 1 range reduced to match visual effects accurately.
- Sentinel (2nd Job): Getup Attack range reduced to match visuals.
- Vanquisher (4th Job): Dash attack range reduced and changed to knockdown.
- Wolf Transformation: Combo range/duration reduced. Dash attack range reduced and changed to knockdown.
- Nephilim: Combo Attack range reduced to match visuals.
- Magnus Dan: Combo, Jump, and Critical/Double attack ranges reduced. Dash attack range reduced and changed to knockdown.
Ronan
- Spell Knight (1st Job): Dash attack range reduced and changed to knockdown. Getup Attack range reduced.
- Aegis Knight (2nd Job): Dash attack range reduced and changed to knockdown. Critical/Double and Getup attack ranges reduced.
- Abyss Knight (3rd Job): Sword Flame and Getup attack ranges reduced to match visuals.
Amy
- Dancer (1st Job): Combo Lv. 1 and Jump Attack ranges reduced. Dash Attacks Lv. 1 & 2 (Dance and Fighting modes) changed to knockdown.
- Muse (2nd Job): Fighting Dash, Fighting Jump, Fighting Double, and Getup attack ranges reduced.
- Starlet (4th Job): Getup Attack range reduced.
Jin
- Fighter (1st Job) & Shisa (2nd Job): Dash attacks changed to knockdown.
- Asura (3rd Job): Combo duration/range reduced. Dash attack changed to knockdown.
- Rama (4th Job): Dash attack changed to knockdown.
Sieghart
- Gladiator (1st Job): Dash Attacks Lv. 1 & 2 changed to knockdown.
- Warlord (2nd Job): Down Attack (Dash), Jump, and Critical ranges reduced. Dash attack changed to knockdown.
- Duelist (3rd Job): Combo, Jump, and Dash attack ranges reduced.
- Prime Knight (4th Job): Combo, Rage Combo, Down Attack, and Special Attack (C→) ranges reduced. JF Critical Attack range increased to properly match the visual effect.
Mari
- Rune Caster (1st Job): Combo Lv. 1 & 2 ranges reduced (Hit bug fixed on Combo 2). Arcane Mode Ready, Arcane Star, and Arcane Machine ranges reduced. Dash attack changed to knockdown.
- Gunslinger (2nd Job): All primary Combo Attacks, Jump, and Critical attacks have ranges reduced. W.D.W Dash Attack 1 range reduced and changed to knockdown.
- Polaris (3rd Job): Combo and KORMET ranges reduced. Dash attack changed to knockdown. Fixed chaining bugs on KORMET Jump Attack 2 and Critical Attack.
- Geas (4th Job): Combo range adjusted (hit bug fixed). Down Attack (Jump) and Critical/Double ranges reduced. Dash attack changed to knockdown.
Dio
- Command Adjustments: Jump Attack and Special Command ranges reduced. Combo Attack Types 2 & 3 and Advanced Jump ranges increased to match visual effects.
- Dash Adjustments: Standard and Type 2 Dash Attacks changed to knockdown.
Zero
- Command Adjustments: Jump, Critical/Double, and Getup Attack ranges reduced. Dash attack range reduced and changed to knockdown.
- Sword Stance: Thrust and Jump Slice ranges reduced. Spin Slice range increased.
- Special Commands: Loss, Loss (AP/HP Absorb), and Impact ranges increased. Rude Pressure, Whirlwind, and Domination combos ranges reduced.
Ley
- Command Adjustments: Getup Attack and Jump Attack Lv. 2 ranges increased. Dash Attacks Lv. 1 & 2 changed to knockdown.
Rufus
- Command Adjustments: Rupture, Trample, Impale, Nether Blade, Rake, and Getup attack ranges reduced to match visuals. Dash attack changed to knockdown.
Rin
- Light Form: Sweet Relaxation, Unfold, Basic Combo, Defense, Jump, and Critical ranges reduced. Dash attack range reduced and changed to knockdown.
- Darkness Form: Jump, Critical, Basic Combo, Defense, and Rise ranges reduced. Dash attack range reduced and changed to knockdown.
Asin
- Command Adjustments: Coursing Steps, Jump, Critical/Double, Getup, Dragon Style, Tigress Style, Serpent Style, and Crane Style ranges reduced. Counter range reduced. Dash attack range reduced and changed to knockdown.
Lime
- Command Adjustments: Combo Types 1 & 2, Jump Types 1 & 2, Dash Type 2, Smash Up, Acrobatic, Tornado, and Crush ranges reduced. Dash Attack Type 1 and Critical/Double ranges reduced and changed to knockdown.
Edel
- Command Adjustments: Jump, Critical/Double, Air, and Air Flight ranges reduced. Dash attack changed to knockdown.
Veigas
- Command Adjustments: Combo, Critical/Double, Jump, Advanced Back Step, and Dimension Crevice ranges reduced. Dash attack changed to knockdown.
Decanee
- Command Adjustments: Jump, Advanced Basic Combo, and Getup attack ranges reduced. Dash attack changed to knockdown.
Ai
- Command Adjustments: Double Attack and Expand Standby 1 ranges reduced. Dash attack changed to knockdown.
Kallia
- Command Adjustments: Combo, Combo Special 1, Up Attack, and Overheat Explosion ranges reduced. Dash attack changed to knockdown.
Uno
- Command Adjustments: Combo, Critical/Double, Up Attack, Expand Evade, Dash Back, Jump, Bloodbath, and Getup attack ranges reduced. Dash attack changed to knockdown.
Iris
- Command Adjustments: Combo 1 & 3, Double Attack, Up Attack, Jump, Spit It Out, and Getup attack ranges reduced. Dash attack changed to knockdown.
We will continue to actively monitor the PvP landscape to ensure a fair and highly competitive gameplay experience for all Chasers. We look forward to seeing your new strategies in the arena!
See you in Bermesiah!
